The way that Sims behave has also been the subject of much attention.
When it comes to building or customizing your home, items are now organized in a clear way, according to the different rooms of the house. The new character creator is excellent: you can very easily create the Sim of your dreams by simply dragging the mouse over the body parts you wish to change. Despite the presence of a bulky tutorial that can be annoying for those already familiar with the series, everything has been redesigned for better control of the game. In terms of gameplay and accessibility, The Sims 4 has improved a lot from its predecessors. Great interface and artificial intelligence The good news is that there is a new community portal that allows you to share your creations online (characters and constructions). It's a shame, however, that you now get a loading screen whenever your Sims move between lots and neighborhoods, whereas The Sims 3 offered an open world where the action remained constant. The range of objects you can purchase is already immense and original, as are the numerous outings that you can go on. This criticism aside, however, the game offers countless new activities that your Sims can do in town or at home.
#Sims 3 scan room rating full#
It seems to me to be an unfortunate approach, seeing as the "complete" game is already being sold at full price. There's no swimming pool, no toddlers, you're unable to view your Sims' place of work– the list is far too long and the conclusion is clear: Electronic Arts seem to have given themselves plenty of room to add future DLC with features that have been removed from the game. Shocking, it's clear that with this new version, Electronic Arts has done the opposite of what I expected: instead of adding new content, the publisher has decided to lighten the game up by taking away a large number of features. Nevertheless, I still expected to see several new features compared to other games in the series. The Sims 4 isn't trying to revolutionize the principle of the series.